How is a universe in which matter and information are two sides of the same coin to be
conceived? Here’s the iLabs proposal. The universe (call it
U) has to be discrete and finite, to
begin with, with minimal space-time units at its bottom (how minimal? 10
-35 m for the
minimal space unit, and 10
-44 seconds for the minimal time unit, might be good guesses, but
the exact sizes are irrelevant).
We call these atoms
cells. We expect the space to be entirely occupied by morphologically identical cells. So there exists a finite number
w of cells, that is, of minimal space-time units. Likewise, time is divided into discrete minimal units, the instants:
t0,
t1, ... (speaking algebraically: time is a discrete linear order). Our intuitive, everyday Euclidean space is
three-dimensional. But a discrete universe can be shaped for computational purposes in 1, 2,
n dimensional spaces. To model our universe, we have chosen a two-dimensional,
hexagonal grid (but our results can be obtained
also by implementing our MsoR in a more
traditional grid of squares, and in a threedimensional
environment with the threedimensional
analogue of hexagon:
rhombic
dodecahedron). Hexagon and rhombic dodecahedron have
various topological advantages in the
representation of physical movement –
specifically, the distance between cells can be
approximated in terms of radius:
Once a spatial basis has been fixed, each cell in a bi-dimensional frame is univocally
individuated as a point in a lattice by an ordered couple of integers, <
i,
j >. Next, at each
instant
t, each cell <
i,
j >instantiates exactly one state
σ ∈
Σ , where
Σ is a finite set of states of
cardinality
k. Let “
σ i, j, t” denote the state of cell <
i,
j > at time
t.
This is our strictly conventionalist perspective: first, we believe that the huge variety of
worldly objects with their properties, qualities, and features surrounding us emerges as a
high-level by-product of these simple ingredients: atomic cells and their few basic states.
Second, anything whatsoever is ultimately an aggregate of cells. Call
system any such
aggregate. Then any system is just as legitimate as any other, our ordinary objects being just
the aggregates that match with our ways of carving reality – and these depend on our
cognitive apparatus, our learning capacities, and our practical interests.
The universe does not work randomly: rules determine how each point in the lattice
updates its state. We don’t know what the basic rules are, but we know for sure that they
have to be
models of reference: deterministic sequences of inputs, elaborations, and
outputs. Next, our bet is that, at the bottom, rules must be few and simple: complexity and
variety should
emerge at higher levels, and depend upon the underlying simplicity:
simplex sigillum veri.
There are no mysterious “actions at a distance” in the universe, but just local interactions:
each point <
i,
j > interacts only with the six adjacent cells, called its
neighbourhood:
Let us label “[
i,
j]” point <
i,
j >’s neighborhood. Then, some deterministic dynamic MoR-rule
governs the atoms – and thus, the world: at each instant
t, each point <
i,
j > synchronically
updates its state with respect to instant
t-1, following the unique MoR φ:
Σ→
Σ, such that
for each
σ, <
i,
j >, and
t :
σ i, j, t+1 = φ(
σ [i, j], t)
Our world hosts a
globally finite amount of information: given
k and a number of
w of
points in the lattice, we have at most
kw global configurations for
U. Therefore, the entire
evolution of our universe U is a finite global transition graph, G
Φ - the graph of the global
transition function Φ:
Γ→
Γ(with Γ the phase space or set of global configurations of
U) induced by the MoR Φ.